What's better: enemies stopping respawning after you kill them loads, or removing a card from your deck?
Last time, you decided that cosmetics unlocked by challenges are better than characters making 'bdbdbdbdbdi' noises while talking in text. This was a close one but your voices were, regrettably, heard clear. This week, I ask you to choose between two different ways to clear your path of obstacles. What's better: enemies stopping respawning after you kill them loads, or removing a card from your deck? Read more
![What's better: enemies stopping respawning after you kill them loads, or removing a card from your deck?](https://assetsio.reedpopcdn.com/balatro-hanged-man.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp#)
![](https://assetsio.reedpopcdn.com/balatro-hanged-man.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp)
Last time, you decided that cosmetics unlocked by challenges are better than characters making 'bdbdbdbdbdi' noises while talking in text. This was a close one but your voices were, regrettably, heard clear. This week, I ask you to choose between two different ways to clear your path of obstacles. What's better: enemies stopping respawning after you kill them loads, or removing a card from your deck?
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