Warzone Season 4 patch notes: Increased player count, Tac-Sprint Boots, KAR-98K

Raven Software listened to community feedback and made a perk permanent, and showed some love to Urzikstan after ignoring the large-scale map for two consecutive seasonal updates. Ahead of the upcoming Season 4 update on May 29, fear started seeping in for a segment of the Warzone player base that Ranked Play would not be added to Urzikstan. Those worries turned out to be justified, as the devs ignored traditional battle royale and brought Ranked Resurgence back for a third straight season. Urzikstan fans will understandably be disappointed by this revelation, but Raven Software made up for that by spicing up the experience with changes to bunkers and the gulag. Additionally, the devs made an unlimited-tac sprint perk permanent after players pleaded for the change and added the Specialist perk to Urzikstan. Here is a look at everything coming in the new seasonal update. Warzone Season 4 patch notes Image via Activision Weapon buffs and nerfs BP50 Decreased movement speed to 4.8m/s, down from 5m/s. Decreased sprint speed to 5.5m/s, down from 5.7m/s. Decreased tactical sprint speed to 6.8m/s, down from 7m/s. JAK Revenger Kit Decreased movement speed to 5.1m/s, down from 5.5m/s. Decreased crouch movement speed to 2.4m/s, down from 2.6m/s. Decreased sprint speed to 5.8m/s, down from 6.2m/s. Decreased tactical sprint speed to 7.1m/s, down from 7.7m/s. Decreased ADS movement speed to 3.1m/s, down from 3.3m/s. BAL-27 Near-Mid Damage Range increased to 49.53 meters, up from 39.37. Mid Damage Range increased to 60.96 meters, up from 50.8. Lower Arm and Hand Modifiers increased to 1.1x, up from  1x. Holger 556 Near-Mid Damage Range increased to 50.8 meters, up from 45.72. Leg Modifier increased to 0.95x, up from 0.85x. SVA 545 Mid Damage decreased to 22, down from 24. Headshot Modifier decreased to 1.3x, down from 1.4x. MCW Min Damage increased to 22, up from 20. MTZ-556 Max Damage Range increased to 40.64 meters, up from 35.56. Near-Mid Damage Range increased to 50.8 meters, up from 48.26. Headshot Modifier increased to 1.25x, up from 1.2x. Kastov 762 Mid Damage Range increased to 57.15 meters, up from 51.81. Arms and Hand Modifiers increased to 1.15x, up from 0.96x. Lower Torso Modifier increased to 1.15x, up from 1x. Leg Modifier increased to 1x, up from 0.96x. Chimera Near-Mid Damage increased to 26, up from 24. Arm Modifier increased to 1.15x, up from 1x. Lower Torso Modifier increased to 1.15x, up from 1.1x. ISO Hemlock Mid Damage increased to 25, up from 24. Min Damage increased to 21, up from 20. Arm Modifier increased to 1.16x, up from 0.95x. AMR9 Max Damage increased to 29, up from 27. Max Damage Range decreased to 10.66 meters, down from 17.78. Near-Mid Damage increased to 27, up from 25. New Damage Range Added Mid Damage set to 25  Mid Damage Range set to 34.29 meters. FJX Horus Max Damage increased to 28, up from 27. Near-Mid Damage increased to 24, up from 23. Mid Damage increased to 21, up from 19. Min Damage increased to 19, up from 16. Max Damage Range increased to 10.16 meters, up from 7.62. Headshot Modifier decreased to 1.2x, down from 1.4x. Arm and Hand Modifiers increased to 1x, up from 0.95x. Lower Torso Modifier increased to 1x, up from 0.95x. Leg Modifier increased to 1x, up from 0.95x. Decreased recoil gun kick to 35.4deg/s, down from 42.5deg/s. No Stock Mod Increased ADS movement speed benefit to 12%, up from 9%. Lopper LX-D Stock Added 3% ADS movement speed penalty. Rival-9 Increased bullet velocity to 500m/s, up from  450m/s. JAK Headhunter Carbine Conversion Increased rate of fire to 882rpm, up from 682rpm. Striker-9 Min Damage decreased to 21, down from 23. Max Damage Range decreased to 11.17 meters, down from 12.19. Headshot Modifier decreased to 1.25x, down from 1.3x. WSP-9 Max Damage Range decreased to 15.49 meters, down from 18.03. Near-Mid Damage Range decreased to 23.36 meters, down from 26.67. Mid Damage Range decreased to 33.02 meters, down from 38.1. Lower Arm and Hand Modifiers decreased to 1x, down from 1.1x. DG-59 LSW Headshot Modifier decreased to 1.2x, down from 1.4x. Decreased bullet velocity to 780m/s, down from 880m/s. Holger 26 Headshot Modifier increased to 1.3x, up from 1.2x. XRK Stalker Neck Modifier decreased to 1.2x, down from 2x. Increased Play count In an effort to enhance the Battle Royale experience on Urzikstan, we've decided to increase the number of players in each match from 100 to 120.  Urzikstan bunker update Increased activity across Urzikstan seems to be focused on the Bunkers dotted across the warzone. After keycard access is obtained, an expanded interior may be accessible, along with high-level loot and additional intel regarding the location of [[REDACTED]]. Secondary Bunker exit hatches are likely to be active, allowing your squad multiple methods of escape. Ho

May 29, 2024 - 17:50
 0  8
Warzone Season 4 patch notes: Increased player count, Tac-Sprint Boots, KAR-98K

Urzikstan

Raven Software listened to community feedback and made a perk permanent, and showed some love to Urzikstan after ignoring the large-scale map for two consecutive seasonal updates.

Ahead of the upcoming Season 4 update on May 29, fear started seeping in for a segment of the Warzone player base that Ranked Play would not be added to Urzikstan. Those worries turned out to be justified, as the devs ignored traditional battle royale and brought Ranked Resurgence back for a third straight season.

Urzikstan fans will understandably be disappointed by this revelation, but Raven Software made up for that by spicing up the experience with changes to bunkers and the gulag. Additionally, the devs made an unlimited-tac sprint perk permanent after players pleaded for the change and added the Specialist perk to Urzikstan. Here is a look at everything coming in the new seasonal update.

Warzone Season 4 patch notes

Urzikstan
Image via Activision

Weapon buffs and nerfs

BP50

  • Decreased movement speed to 4.8m/s, down from 5m/s.
  • Decreased sprint speed to 5.5m/s, down from 5.7m/s.
  • Decreased tactical sprint speed to 6.8m/s, down from 7m/s.
  • JAK Revenger Kit
    • Decreased movement speed to 5.1m/s, down from 5.5m/s.
    • Decreased crouch movement speed to 2.4m/s, down from 2.6m/s.
    • Decreased sprint speed to 5.8m/s, down from 6.2m/s.
    • Decreased tactical sprint speed to 7.1m/s, down from 7.7m/s.
    • Decreased ADS movement speed to 3.1m/s, down from 3.3m/s.

BAL-27

  • Near-Mid Damage Range increased to 49.53 meters, up from 39.37.
  • Mid Damage Range increased to 60.96 meters, up from 50.8.
  • Lower Arm and Hand Modifiers increased to 1.1x, up from  1x.

Holger 556

  • Near-Mid Damage Range increased to 50.8 meters, up from 45.72.
  • Leg Modifier increased to 0.95x, up from 0.85x.

SVA 545

  • Mid Damage decreased to 22, down from 24.
  • Headshot Modifier decreased to 1.3x, down from 1.4x.

MCW

  • Min Damage increased to 22, up from 20.

MTZ-556

  • Max Damage Range increased to 40.64 meters, up from 35.56.
  • Near-Mid Damage Range increased to 50.8 meters, up from 48.26.
  • Headshot Modifier increased to 1.25x, up from 1.2x.

Kastov 762

  • Mid Damage Range increased to 57.15 meters, up from 51.81.
  • Arms and Hand Modifiers increased to 1.15x, up from 0.96x.
  • Lower Torso Modifier increased to 1.15x, up from 1x.
  • Leg Modifier increased to 1x, up from 0.96x.

Chimera

  • Near-Mid Damage increased to 26, up from 24.
  • Arm Modifier increased to 1.15x, up from 1x.
  • Lower Torso Modifier increased to 1.15x, up from 1.1x.

ISO Hemlock

  • Mid Damage increased to 25, up from 24.
  • Min Damage increased to 21, up from 20.
  • Arm Modifier increased to 1.16x, up from 0.95x.

AMR9

  • Max Damage increased to 29, up from 27.
  • Max Damage Range decreased to 10.66 meters, down from 17.78.
  • Near-Mid Damage increased to 27, up from 25.
  • New Damage Range Added
    • Mid Damage set to 25 
    • Mid Damage Range set to 34.29 meters.

FJX Horus

  • Max Damage increased to 28, up from 27.
  • Near-Mid Damage increased to 24, up from 23.
  • Mid Damage increased to 21, up from 19.
  • Min Damage increased to 19, up from 16.
  • Max Damage Range increased to 10.16 meters, up from 7.62.
  • Headshot Modifier decreased to 1.2x, down from 1.4x.
  • Arm and Hand Modifiers increased to 1x, up from 0.95x.
  • Lower Torso Modifier increased to 1x, up from 0.95x.
  • Leg Modifier increased to 1x, up from 0.95x.
  • Decreased recoil gun kick to 35.4deg/s, down from 42.5deg/s.
  • No Stock Mod
    • Increased ADS movement speed benefit to 12%, up from 9%.

  • Lopper LX-D Stock
    • Added 3% ADS movement speed penalty.

Rival-9

  • Increased bullet velocity to 500m/s, up from  450m/s.
  • JAK Headhunter Carbine Conversion
    • Increased rate of fire to 882rpm, up from 682rpm.

Striker-9

  • Min Damage decreased to 21, down from 23.
  • Max Damage Range decreased to 11.17 meters, down from 12.19.
  • Headshot Modifier decreased to 1.25x, down from 1.3x.

WSP-9

  • Max Damage Range decreased to 15.49 meters, down from 18.03.
  • Near-Mid Damage Range decreased to 23.36 meters, down from 26.67.
  • Mid Damage Range decreased to 33.02 meters, down from 38.1.
  • Lower Arm and Hand Modifiers decreased to 1x, down from 1.1x.

DG-59 LSW

  • Headshot Modifier decreased to 1.2x, down from 1.4x.
  • Decreased bullet velocity to 780m/s, down from 880m/s.

Holger 26

  • Headshot Modifier increased to 1.3x, up from 1.2x.

XRK Stalker

  • Neck Modifier decreased to 1.2x, down from 2x.

Increased Play count

In an effort to enhance the Battle Royale experience on Urzikstan, we've decided to increase the number of players in each match from 100 to 120. 

Urzikstan bunker update

Increased activity across Urzikstan seems to be focused on the Bunkers dotted across the warzone. After keycard access is obtained, an expanded interior may be accessible, along with high-level loot and additional intel regarding the location of [[REDACTED]]. Secondary Bunker exit hatches are likely to be active, allowing your squad multiple methods of escape. However, not all Bunkers appear to be accessible. Further investigation, and great care, is needed to solve this conundrum. 

Urzikstan gulag update

Additional Gulag silos have opened up during Urzikstan Battle Royale matches, and recon teams have confirmed four different variants. Expect to randomly drop into one of them, offering you new ways to approach your 1v1 duel for redeployment.

Buy back royale solos

Following the regular Battle Royale rules, this Urzikstan-only mode disables the Gulag, and instead allows you to return to a match after dying, along with a removal of some of your collected Cash reserves. Multiple redeployments are available until the final moments of a match (around the same time the Gulag closes in regular Battle Royale), allowing for a more risky, aggressive strategy and higher eliminations if you’ve the funds for it. 

Call of Duty: Warzone Rewards

Accessible in the “Call of Duty: Warzone Rewards” section of the Challenges Menu, there are five different types of Challenge to complete, each granting a reward:

  • Economics: These offer rewards in return for looting and spending Cash at Buy Stations.
  • Contracts: Unlock items for completing different types (and numbers) of Contracts.
  • Social: Interact with enemy players or aid your team to secure more item rewards.
  • Mode: Complete tasks in different game modes, from Battle Royale to Plunder to Resurgence.
  • Champion’s Quest: Is a Champion’s Quest active in your game? Then check these Challenges out!

Specialist perk

Operators dropping into Urzikstan can now obtain the legendary and most prized Perk possession, the Specialist Perk suitcase. This rare ground loot grants you the advantages of the following 29 additional Perks, but only for the remainder of the match:

  • Perk Slots 1 and 2 (all Perks active): Battle Hardened, Double Time, E.O.D., Focus, Irradiated, Mechanic, Mountaineer, Scavenger, Shrapnel, Sleight of Hand, Spotter, Strong Arm.
  • Perk Slot 3 (all Perks active): Cold-Blooded, Escapist, Payout, Primed, Quick Fix, Resupply, Stalker, Survivor, Tempered, Tracker.
  • Perk Slot 4 (all Perks active): Birdseye, Combat Scout, Flex, Ghost, High Alert, Resolute, Shrouded.

Tactical sprint boots

Urzikstan-based Operators can look forward to infiltrating any of the accessible bunkers to obtain the Tactical Sprint Boots Perk, which will give you an unlimited increase in your Tactical Sprint speed, and a reduction in fall damage.

New vehicle: Polaris RZR

The ultimate combination of power, strength, and control has arrived in Call of Duty: Warzone! The Polaris RZR Pro R, a real-world side-by-side UTV offering immediate acceleration, nimble handling, and rugged durability is available as a Land Vehicle within Urzikstan. Appearing as “Polaris RZR” on your Tac-Map, this side-by-side differs from the current in-game UTV as it offers a tighter turning circle and handling, three seats and improved fuel economy. Currently available in Urzikstan in any color as long as it’s gray. 

Loot hot zones

Designated points of interest on the map may identified as “Loot Hot Zones.” Get there before the enemy and you’ll be rewarded with higher tier loot than normal. Just be prepared for a vicious battle over who gets to claim this enhanced gear! 

Season 4 Ranked Play Resurgence

Call of Duty: Warzone Ranked Play: Resurgence continues on Rebirth Island, and the ruleset remains the same; drop in and battle your way to the Top 250 players worldwide and earn a variety of rewards for both Ranking up and advancing through the Skill Divisions.

The post Warzone Season 4 patch notes: Increased player count, Tac-Sprint Boots, KAR-98K appeared first on Destructoid.

What's Your Reaction?

like

dislike

love

funny

angry

sad

wow