Manor Lords performs fine on Steam Deck – it’s the controls you’ll want to watch out for
I remain the least qualified person alive to appraise Manor Lords an actual strategy game – my village stewardship is proving inept, even by medieval posho standards – but I have delayed economic and social ruin long enough to know it runs well on the Steam Deck. Just as it’s smooth low-end performer on desktops, Manor Lords can easily keep its head above 30fps in handheld mode, and that’s usually more like 40-45fps with the right visual settings. Still, there’s scope for it to become a much more Deck-friendly game, if not by its April 26th release date then hopefully at least during its early access phase. Faster performance would be nice, sure, but what this citybuilder-meets-RTS-battler really needs for optimal portability is a more refined set of controls. Read more
![Manor Lords performs fine on Steam Deck – it’s the controls you’ll want to watch out for](https://assetsio.gnwcdn.com/Manor-Lords-Steam-Deck-Academy.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp#)
![](https://assetsio.gnwcdn.com/Manor-Lords-Steam-Deck-Academy.jpg?width=1920&height=1920&fit=bounds&quality=80&format=jpg&auto=webp)
I remain the least qualified person alive to appraise Manor Lords an actual strategy game – my village stewardship is proving inept, even by medieval posho standards – but I have delayed economic and social ruin long enough to know it runs well on the Steam Deck. Just as it’s smooth low-end performer on desktops, Manor Lords can easily keep its head above 30fps in handheld mode, and that’s usually more like 40-45fps with the right visual settings.
Still, there’s scope for it to become a much more Deck-friendly game, if not by its April 26th release date then hopefully at least during its early access phase. Faster performance would be nice, sure, but what this citybuilder-meets-RTS-battler really needs for optimal portability is a more refined set of controls.
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